Blizzard was expecting backlash for Diablo Immortal, but 'not to this degree'

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Blizzard was expecting some backlash following the announcement of its massively multiplayer Diablo Immortal mobile game, but “not to this degree", according to studio co-founder Allen Adham.

The backlash, which included fans claiming Blizzard was "spit[ting] in the faces" of the community, was nothing new, Adham told Kotaku. “We know our audience here is passionately PC- and console-focused. We’ve also seen this before. We saw a similar response when we announced that we were bringing Diablo to console, and we saw a similar response to the announcement of Hearthstone.”

He said the reaction from fans came from a place of "passion", adding: "It’s pretty clear that their incredible passion for Diablo manifests in interesting ways.

“They love what they love and want what they want. That passion, it’s actually what drives us, and we feel it too. It’s why we make games and why we’ve made games for almost three decades now—and why our community is so passionate about our franchises. I understand their feeling and wish we could share more about all the amazing things we’re doing, not just with the Diablo franchise but across the company as a whole.”

Part of the anger was down to the fact that fans expected to hear more about the next major Diablo game release at Blizzcon, and some were hopeful of a full Diablo 4 reveal. "We knew our audience here desperately wants to see and hear about one thing in particular," Adham said. 

That never materialised, but Adham moved to reassure fans that Blizzard was still working on "multiple unannounced Diablo projects", and said that the development of Immortal would not distract from whatever was coming next. "I know our community here, there’s a concern that we are focused on this instead of that," he said. "The truth is that we have multiple Diablo teams working on multiple unannounced Diablo projects even after announcing [Immortal].”

Lastly, Adham headed off accusations that Diablo Immortal was just a reskin of another game by NetEase, which Blizzard has partnered with for Immortal's release. He said that the art and assets for new game were themselves completely new, and that Immortal was "purpose-built from the ground up". Undeniable similarities in UI between Immortal and Crusaders of Light (read more about that here) were simply a result of the control scheme NetEase had adopted in previous games becoming "ubiquitous".

“In the East, that control method is becoming ubiquitous, and it’s becoming ubiquitous because it’s very natural, and it feels great," he said. "Less so in the West, but we’re now starting to see some games that are bringing that mechanic to the West. So it’s us taking inspiration from some of the work they’ve done already.”

Read the full interview here.

Replies • 28

Planetary

The level of dislikes on the trailer is unreal. Well done peeps. Another trap by Blizzard using the popularity of the original Diablo saga.


Planetary

The anger isn't just about what is listed here, but over the pocket-picking business model MMOs represent.

I do not know what it will take short of industry-wide bankruptcy for game developers to understand and accept that gamers are fed up with MMOs and want a game that offers stable off-line game play with OPTIONAL multi-player.

With the death of Marvel Heroes, Lego Dimensions and now WildStar, gamers are officially Red Pilled against MMOs. Game over, Blizzard. Give us what we want or go bankrupt.



Planetary

I find stupid how the people reacted to the fact of the game being on mobile.. Having Diablo on the go is actually awesome, what it annoys me is they went with Netease, a company known for its crash grab games and ripoff even from their own games.. And that leads to the Diablo game being suspicious similar to another Netease game

 

If Blizzard said they made the game alone and it was on mobile with the posibility of it being in the future on PC and use the same account to carry your progress.. Things would have gone different



I knew DIablo would get hated for launching the game on mobile because the game is mostly fan based now. They were expecting a Diablo 4 but not anytime soon. I would love to try out this one on mobile though! Cause I can't play my laptop every where xD. 


Lunar

the reason diablo fans are mad is because diablo was on the main stage and the majority of diablo players are pc users. how you going to be on the main stage and showcase a mobile game for pc users? why would a diablo player want to change from a monitor to a little ass screen you have to look down on to play?


What i don't get why none asked what engine the game was made on and was the game made with micro transactions in mind.Because if its not brand new engine made for this game its just a reskin and if it was built as f2p then its a cash grab.To be honest its just something that happening all over the place game/movie/tv etc creators assume just because its part of this brand we will buy it they just too disconnected from their customers to understand whats going on.

edit (NetEase interview):

Diablo Immortal is developed using NetEase’s in-house Messiah game engine. =reskin

NetEase confirmed that Diablo Immortal will not be as “dark” as the PC game

GG

edited

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