Mount and Blade II Bannerlord - Keep Battles Add New Depth To Assaults

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In their Dev Blog for April 11, TaleWorlds Entertainment detailed their design plans for keep assaults in Mount & Blade II: Bannerlord. In addition to hosting a subreddit characterized by clamoring for a release date and expressing abject despair, Bannerlord follows the other games in the Mount & Blade series. In a given Mount & Blade title, players take control of a single warrior (although I suppose you could just roleplay a merchant if you’re a weirdo) in a big simulation-based sandbox, employing soldiers and mercenaries in an ever-expanding Warband. As the game progresses, you can swear allegiance to various nobles and even be raised to lordship or kick off and lead your own kingdom. Bannerlord will follow in this tradition, but the developers hope to expand on the systems established in previous games.

One such system simulates keep assaults. These occur during the latter part of a siege (which has been talked about in the past) when a stronghold’s outer defenses have been breached, and the occupants have fallen back to make a stand at the inner keep. In previous games, keep assaults have been… unremarkable. In Mount and Blade: Warband and its DLC Viking Conquest (the ones that I play), they’re basically just cramped rooms where a handful of soldiers try to stab you and your cohorts. But Bannerlord seeks to up the ante.


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